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Unity Engine


meshSpawnSpeed

In animated modes, this determines how quickly the particle emission position moves across the Mesh.
Read time 1 minuteLast updated 13 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.MinMaxCurve meshSpawnSpeed { get; set; }

Remarks

The value is specified in terms of the number of complete passes over the Mesh. A value of 2 would mean that the particle emission position traversed the Mesh twice per second.