# randomSeed

> Override the random seed used for the Particle System emission.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public uint randomSeed { get; set; }
```

### Remarks

Setting this will also set [\_useAutoRandomSeed](/engine/6000.7/script-reference/unityengine/particlesystem/useautorandomseed.md) to false.
