# ParticleSystem.PlaybackState

> Script interface for storing the particle playback state.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public struct ParticleSystem.PlaybackState
```

## Remarks

Additional Resources: [ParticleSystem](/engine/6000.7/script-reference/unityengine/particlesystem.md), [ParticleSystem.GetPlaybackState](/engine/6000.7/script-reference/unityengine/particlesystem/getplaybackstate.md), [ParticleSystem.SetPlaybackState](/engine/6000.7/script-reference/unityengine/particlesystem/setplaybackstate.md)
