# position

> The position of the particle.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public Vector3 position { get; set; }
```

### Remarks

The position is defined relative to the simulation space (ie, world space or local space) set by the simulationSpace property. You can use [Transform.TransformPoint](/engine/6000.7/script-reference/unityengine/transform/transformpoint.md) and [Transform.InverseTransformPoint](/engine/6000.7/script-reference/unityengine/transform/inversetransformpoint.md) to convert points between local and world space as necessary.
