axisOfRotation
Mesh particles rotate around this axis.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public Vector3 axisOfRotation { get; set; }
Remarks
Mesh particles travel around an axis set up for each particle.
Examples
using UnityEngine;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ public bool overrideAxisOfRotation; private ParticleSystem ps; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { if (overrideAxisOfRotation) { ParticleSystem.Particle[] particles = new ParticleSystem.Particle[ps.particleCount]; ps.GetParticles(particles); for (int i = 0; i < particles.Length; i++) particles[i].axisOfRotation = Vector3.up; ps.SetParticles(particles, ps.particleCount); } } private void OnGUI() { bool newValue = GUI.Toggle(new Rect(10, 10, 200, 30), overrideAxisOfRotation, new GUIContent("Override Axis of Rotation")); if (newValue != overrideAxisOfRotation) { ps.Clear(); overrideAxisOfRotation = newValue; } }}