# curveMultiplier

> Set a multiplier to apply to the curves.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public float curveMultiplier { get; set; }
```

### Remarks

Additional Resources: [\_curve](/engine/6000.7/script-reference/unityengine/particlesystem/minmaxcurve/curve.md), [\_curveMin](/engine/6000.7/script-reference/unityengine/particlesystem/minmaxcurve/curvemin.md), [\_curveMax](/engine/6000.7/script-reference/unityengine/particlesystem/minmaxcurve/curvemax.md)
