# curveMin

> Set a curve for the lower bound.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public AnimationCurve curveMin { get; set; }
```

### Remarks

You should set the values between 0 and 1. Use the curve multiplier to define the overall range of the curve. Useful when [\_mode](/engine/6000.7/script-reference/unityengine/particlesystem/minmaxcurve/mode.md) is set to [ParticleSystemCurveMode.TwoCurves](/engine/6000.7/script-reference/unityengine/particlesystemcurvemode/twocurves.md).

Additional Resources: curveScalar
