# maxParticles

> The maximum number of particles to emit.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

> **Warning:**
>
> **Deprecated.** maxParticles property is deprecated. Use main.maxParticles instead.

```csharp
public int maxParticles { get; set; }
```
