# stopAction

> Select whether to Disable or Destroy the GameObject, or to call the OnParticleSystemStopped script Callback, when the Particle System stops and all particles have died.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public ParticleSystemStopAction stopAction { get; set; }
```

### Examples

```csharp
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
    private ParticleSystem ps;

    void Start()
    {
        ps = GetComponent<ParticleSystem>();
        ps.Stop();

        var main = ps.main;
        main.loop = false;
        main.duration = 1.0f;
        main.stopAction = ParticleSystemStopAction.Destroy;

        ps.Play();
    }
}
```
