z
The curve defining particle forces in the z-axis.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.MinMaxCurve z { get; set; }
Remarks
Additional Resources: ParticleSystem.MinMaxCurve
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public bool moduleEnabled = true; public float hSliderValue = 10.0f; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { var forceOverLifetime = ps.forceOverLifetime; forceOverLifetime.enabled = moduleEnabled; forceOverLifetime.z = hSliderValue; } void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, -50.0f, 50.0f); }}