# maxPlaneCount

> The maximum number of planes it is possible to set as colliders.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

> **Warning:**
>
> **Deprecated.** The maxPlaneCount restriction has been removed. Please use planeCount instead to find out how many planes there are.
>
> **Upgrade to** [ParticleSystem.CollisionModule.planeCount](/engine/6000.7/script-reference/unityengine/particlesystem/collisionmodule/planecount.md)

```csharp
public int maxPlaneCount { get; }
```
