# time

> The time that each burst occurs.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public float time { get; set; }
```

### Remarks

Can be either Time or Distance, based on the current emission mode.

Additional Resources: [\_type](/engine/6000.7/script-reference/unityengine/particlesystem/emissionmodule/type.md)
