# cycleCount

> Specifies how many times the system should play the burst. Set this to 0 to make it play indefinitely.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public int cycleCount { get; set; }
```
