Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


cycleCount

Specifies how many times the system should play the burst. Set this to 0 to make it play indefinitely.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public int cycleCount { get; set; }