# intersection

> Intersection point of the collision in world coordinates.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public Vector3 intersection { get; }
```

### Remarks

The intersection point is reported in world coordinates regardless of whether the Particle System is simulated in local coordinates.
