# ExecuteDLSS(CommandBuffer, DLSSContext, in DLSSTextureTable)

> Records the execution of DLSS into a rendering command buffer.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.NVIDIA](/engine/6000.7/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

## ExecuteDLSS(CommandBuffer, DLSSContext, DLSSTextureTable)

```csharp
public void ExecuteDLSS(CommandBuffer cmd, DLSSContext dlssContext, in DLSSTextureTable textures)
```

### Parameters

**** (\[CommandBuffer]\(/engine/6000.7/script-reference/unityengine/rendering/commandbuffer)): The rendering command buffer to record commands into. This call does not execute the command buffer, you must execute the command buffer yourself at any time after this call.**** (\[DLSSContext]\(/engine/6000.7/script-reference/unityengine/nvidia/dlsscontext)): The source feature context to execute. You must set the parameters for this command in the [DLSSContext](/engine/6000.7/script-reference/unityengine/nvidia/dlsscontext.md) object prior to this call.**** (\[DLSSTextureTable]\(/engine/6000.7/script-reference/unityengine/nvidia/dlsstexturetable)): The texture table, where inputs / outputs are specified for DLSS to execute.

### Remarks

This call does not execute the command buffer, it only appends custom commands into it.
