# motionVectors

> The motion vectors requested by the DLSSContext.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.NVIDIA](/engine/6000.7/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
public Texture motionVectors { readonly get; set; }
```

### Remarks

Depending on the [DLSSFeatureFlags](/engine/6000.7/script-reference/unityengine/nvidia/dlssfeatureflags.md) specified in [\_initData](/engine/6000.7/script-reference/unityengine/nvidia/dlsscontext/initdata.md), this buffer can be a smaller scale or the full output resolution. This texture is mandatory and you must set it to a non-null value.
