# colorOutput

> The output color buffer to write the upsampling result for DLSSContext.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.NVIDIA](/engine/6000.7/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
public Texture colorOutput { readonly get; set; }
```

### Remarks

This must be large enough to fit in the output rect specified in the command. This texture is mandatory and you must set it to a non-null value.
