# colorInput

> The input color buffer to upsample for DLSSContext.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.NVIDIA](/engine/6000.7/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
public Texture colorInput { readonly get; set; }
```

### Remarks

This texture is mandatory and you must set it to a non-null value.
