# MVJittered

> Indicates whether the input motion vectors already include camera jitter. If set, DLSS will subtract the jitter specified by _jitterOffsetX and _jitterOffsetY from the motion vectors.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.NVIDIA](/engine/6000.7/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
MVJittered = 4
```
