# execData

> The last execution data which the DLSSContext during execution.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.NVIDIA](/engine/6000.7/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
public DLSSCommandExecutionData execData { get; }
```

### Remarks

Additional Resources: [GraphicsDevice.ExecuteDLSS](/engine/6000.7/script-reference/unityengine/nvidia/graphicsdevice/executedlss.md)
