# DLSSDebugFeatureInfos

> Represents debug information for a particular DLSSContext.

## Definition

* **Type:** Struct
* **Namespace:** [UnityEngine.NVIDIA](/engine/6000.7/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
public readonly struct DLSSDebugFeatureInfos
```

## Properties

| Property                                                                                                 | Description                                                                                                                                       |
| -------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------- |
| [execData](/engine/6000.7/script-reference/unityengine/nvidia/dlssdebugfeatureinfos/execdata.md)         | The last execution data which the DLSSContext during execution.                                                                                   |
| [featureSlot](/engine/6000.7/script-reference/unityengine/nvidia/dlssdebugfeatureinfos/featureslot.md)   | The internal feature slot ID. You can use this feature slot as a unique identifier for DLSSCommand objects. Only use this for debugging purposes. |
| [initData](/engine/6000.7/script-reference/unityengine/nvidia/dlssdebugfeatureinfos/initdata.md)         | The init data which the DLSSContext used.                                                                                                         |
| [validFeature](/engine/6000.7/script-reference/unityengine/nvidia/dlssdebugfeatureinfos/validfeature.md) | Debug information that indicates whether the feature last execution was valid or not.                                                             |
