# executeData

> The mutable state of the current DLSS object.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.NVIDIA](/engine/6000.7/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
public ref DLSSCommandExecutionData executeData { get; }
```

### Remarks

To change the results of DLSS, modify this state prior to calling [GraphicsDevice.ExecuteDLSS](/engine/6000.7/script-reference/unityengine/nvidia/graphicsdevice/executedlss.md).

Additional Resources: [DLSSCommandExecutionData](/engine/6000.7/script-reference/unityengine/nvidia/dlsscommandexecutiondata.md)
