# outputRTHeight

> The output buffer height size in texels to upscale to.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.NVIDIA](/engine/6000.7/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
public uint outputRTHeight { get; set; }
```
