# reset

> Indicates whether to invalidate the history buffers.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.NVIDIA](/engine/6000.7/script-reference/unityengine/nvidia.md)
* **Assembly:** UnityEngine.NVIDIAModule

```csharp
public int reset { get; set; }
```

### Remarks

It is best practice to set this to `true` during camera cuts. For example, when you instantiate, reset, or teleport a camera.
