# IConnectionState

> The state of an Editor-to-Player or Editor-to-Editor connection to be used in PlayerConnectionGUI.ConnectionTargetSelectionDropdown or PlayerConnectionGUILayout.ConnectionTargetSelectionDropdown.

## Definition

* **Type:** Interface
* **Namespace:** [UnityEngine.Networking.PlayerConnection](/engine/6000.7/script-reference/unityengine/networking/playerconnection.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public interface IConnectionState : IDisposable
```

## Remarks

The interface inherits from IDisposable and all instances of it need to be disposed of before the reference to them is lost, for example by closing the window or during an assembly reload. You can get an instance from GetAttachToPlayerState. For usage and code examples see: [PlayerConnectionGUI.ConnectionTargetSelectionDropdown](/engine/6000.7/script-reference/unityeditor/networking/playerconnection/playerconnectiongui/connectiontargetselectiondropdown.md) or [PlayerConnectionGUILayout.ConnectionTargetSelectionDropdown](/engine/6000.7/script-reference/unityeditor/networking/playerconnection/playerconnectionguilayout/connectiontargetselectiondropdown.md)

## Properties

| Property                                                                                                                           | Description                                                                                         |
| ---------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------------------------------- |
| [connectedToTarget](/engine/6000.7/script-reference/unityengine/networking/playerconnection/iconnectionstate/connectedtotarget.md) | Supplies the type of the established connection, as in whether the target is a Player or an Editor. |
| [connectionName](/engine/6000.7/script-reference/unityengine/networking/playerconnection/iconnectionstate/connectionname.md)       | The name of the connected target.                                                                   |

## Inheritance

**Inherited Members:**

* [IDisposable.Dispose()](https://learn.microsoft.com/dotnet/api/system.idisposable.dispose)
