# GetStaticFriction(int)

> Get the static friction coefficient at a particular point of the contact pair.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public float GetStaticFriction(int i)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Index of the contact point.

### Returns

| Type                                                          | Description                                         |
| ------------------------------------------------------------- | --------------------------------------------------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | The static friction coefficient at a contact point. |

### Remarks

Normally, the static friction coefficient is between 0 and 1.
