# useMipmapLimit

> Enables or disables the texture using a mipmap limit.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public readonly bool useMipmapLimit { get; }
```

### Remarks

If you set this to `true`, the texture uses one of the following:

* The mipmap limit of [MipmapLimitDescriptor.groupName](/engine/6000.7/script-reference/unityengine/mipmaplimitdescriptor/groupname.md).
* The global mipmap limit, if you don't provide a value for `MipmapLimitDescriptor.groupName`.
