# Triangles

> Connects indices in groups of three to form triangular faces.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Triangles = 0
```

### Remarks

Use the `Triangles` topology to construct meshes composed of triangles. This is the most common topology, because most hardware is optimized for efficient triangle rendering.
