# MeshLodRange(uint, uint)

> Create a MeshLodRange.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public MeshLodRange(uint indexStart, uint indexCount)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): Initial value for [MeshLodRange.indexStart](/engine/6000.7/script-reference/unityengine/meshlodrange/indexstart.md) field.**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): Initial value for [MeshLodRange.indexCount](/engine/6000.7/script-reference/unityengine/meshlodrange/indexcount.md) field.
