# UseFastMidphase

> Determines whether to use the fast midphase structure that doesn't require R-trees.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
UseFastMidphase = 16
```
