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Unity Engine


SetIndexBufferParams(int, IndexFormat)

Sets the index buffer size and format of the Mesh that Unity creates from the MeshData.
Read time 1 minuteLast updated 4 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void SetIndexBufferParams(int indexCount, IndexFormat format)

Parameters

indexCount

The size of the index buffer.

The format of the indices.

Remarks

Use this method to set the index buffer size and format for the Mesh that Unity creates from the
MeshData
struct. For details, see Mesh.SetIndexBufferParams.
After you have set the index buffer parameters, you can write the indices into the array returned by Mesh.MeshData.GetIndexData. If you call this method on a read-only
MeshData
, Unity throws an exception.