# GetLod(int, int)

> Gets a Mesh LOD range (index start and index count) for a given Mesh LOD.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public MeshLodRange GetLod(int subMeshIndex, int levelIndex)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Sub-mesh index to get LOD from.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Level of detail to get range for.

### Returns

| Type                                                                        | Description                                    |
| --------------------------------------------------------------------------- | ---------------------------------------------- |
| [MeshLodRange](/engine/6000.7/script-reference/unityengine/meshlodrange.md) | Index range for the requested level of detail. |

### Remarks

Note that each Mesh LOD range is relative to the sub-mesh holding the LOD. See [MeshLodRange](/engine/6000.7/script-reference/unityengine/meshlodrange.md) for more information.
