# SetBuffer

> Set a buffer property.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

## SetBuffer(string, ComputeBuffer)

Set a buffer property.

```csharp
public void SetBuffer(string name, ComputeBuffer value)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the property.**** (\[ComputeBuffer]\(/engine/6000.7/script-reference/unityengine/computebuffer)): The [ComputeBuffer](/engine/6000.7/script-reference/unityengine/computebuffer.md) or [GraphicsBuffer](/engine/6000.7/script-reference/unityengine/graphicsbuffer.md) to set.

### Remarks

Adds a property to the block. If a buffer property with the given name already exists, the old value is replaced.

Additional Resources: [MaterialPropertyBlock.SetColor](/engine/6000.7/script-reference/unityengine/materialpropertyblock/setcolor.md), [MaterialPropertyBlock.SetVector](/engine/6000.7/script-reference/unityengine/materialpropertyblock/setvector.md), [MaterialPropertyBlock.SetFloat](/engine/6000.7/script-reference/unityengine/materialpropertyblock/setfloat.md), [MaterialPropertyBlock.SetTexture](/engine/6000.7/script-reference/unityengine/materialpropertyblock/settexture.md).

## SetBuffer(int, ComputeBuffer)

Set a buffer property.

```csharp
public void SetBuffer(int nameID, ComputeBuffer value)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The name ID of the property retrieved by [Shader.PropertyToID](/engine/6000.7/script-reference/unityengine/shader/propertytoid.md).**** (\[ComputeBuffer]\(/engine/6000.7/script-reference/unityengine/computebuffer)): The [ComputeBuffer](/engine/6000.7/script-reference/unityengine/computebuffer.md) or [GraphicsBuffer](/engine/6000.7/script-reference/unityengine/graphicsbuffer.md) to set.

### Remarks

Adds a property to the block. If a buffer property with the given name already exists, the old value is replaced.

Additional Resources: [MaterialPropertyBlock.SetColor](/engine/6000.7/script-reference/unityengine/materialpropertyblock/setcolor.md), [MaterialPropertyBlock.SetVector](/engine/6000.7/script-reference/unityengine/materialpropertyblock/setvector.md), [MaterialPropertyBlock.SetFloat](/engine/6000.7/script-reference/unityengine/materialpropertyblock/setfloat.md), [MaterialPropertyBlock.SetTexture](/engine/6000.7/script-reference/unityengine/materialpropertyblock/settexture.md).

## SetBuffer(string, GraphicsBuffer)

Set a buffer property.

```csharp
public void SetBuffer(string name, GraphicsBuffer value)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The name of the property.**** (\[GraphicsBuffer]\(/engine/6000.7/script-reference/unityengine/graphicsbuffer)): The [ComputeBuffer](/engine/6000.7/script-reference/unityengine/computebuffer.md) or [GraphicsBuffer](/engine/6000.7/script-reference/unityengine/graphicsbuffer.md) to set.

### Remarks

Adds a property to the block. If a buffer property with the given name already exists, the old value is replaced.

Additional Resources: [MaterialPropertyBlock.SetColor](/engine/6000.7/script-reference/unityengine/materialpropertyblock/setcolor.md), [MaterialPropertyBlock.SetVector](/engine/6000.7/script-reference/unityengine/materialpropertyblock/setvector.md), [MaterialPropertyBlock.SetFloat](/engine/6000.7/script-reference/unityengine/materialpropertyblock/setfloat.md), [MaterialPropertyBlock.SetTexture](/engine/6000.7/script-reference/unityengine/materialpropertyblock/settexture.md).

## SetBuffer(int, GraphicsBuffer)

Set a buffer property.

```csharp
public void SetBuffer(int nameID, GraphicsBuffer value)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The name ID of the property retrieved by [Shader.PropertyToID](/engine/6000.7/script-reference/unityengine/shader/propertytoid.md).**** (\[GraphicsBuffer]\(/engine/6000.7/script-reference/unityengine/graphicsbuffer)): The [ComputeBuffer](/engine/6000.7/script-reference/unityengine/computebuffer.md) or [GraphicsBuffer](/engine/6000.7/script-reference/unityengine/graphicsbuffer.md) to set.

### Remarks

Adds a property to the block. If a buffer property with the given name already exists, the old value is replaced.

Additional Resources: [MaterialPropertyBlock.SetColor](/engine/6000.7/script-reference/unityengine/materialpropertyblock/setcolor.md), [MaterialPropertyBlock.SetVector](/engine/6000.7/script-reference/unityengine/materialpropertyblock/setvector.md), [MaterialPropertyBlock.SetFloat](/engine/6000.7/script-reference/unityengine/materialpropertyblock/setfloat.md), [MaterialPropertyBlock.SetTexture](/engine/6000.7/script-reference/unityengine/materialpropertyblock/settexture.md).
