# RealtimeIndirectEmission

> The emissive lighting will affect Realtime indirect global illumination (e.g., Enlighten). This means that the emissive material light will bounce around in the scene realtime.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
RealtimeIndirectEmission = 1
```
