# shader

> The shader used by the material.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Shader shader { get; set; }
```

### Remarks

Additional Resources: [Shader.Find](/engine/6000.7/script-reference/unityengine/shader/find.md) method, [Materials](/engine/6000.7/manual/materials-and-shaders/materials.md), [ShaderLab documentation](/engine/6000.7/script-reference/unityengine/shaders.md).

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    // Toggle between Diffuse and Transparent/Diffuse shaders
    // when space key is pressed

    Shader shader1;
    Shader shader2;
    Renderer rend;


    void Start()
    {
        rend = GetComponent<Renderer> ();
        shader1 = Shader.Find("Diffuse");
        shader2 = Shader.Find("Transparent/Diffuse");
    }

    void Update()
    {
        if (Input.GetButtonDown("Jump"))
        {
            if (rend.material.shader == shader1)
            {
                rend.material.shader = shader2;
            }
            else
            {
                rend.material.shader = shader1;
            }
        }
    }
}
```
