# SetBuffer

> Sets a named buffer value.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

## SetBuffer(string, ComputeBuffer)

Sets a named buffer value.

```csharp
public void SetBuffer(string name, ComputeBuffer value)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Property name.**** (\[ComputeBuffer]\(/engine/6000.7/script-reference/unityengine/computebuffer)): The [ComputeBuffer](/engine/6000.7/script-reference/unityengine/computebuffer.md) or [GraphicsBuffer](/engine/6000.7/script-reference/unityengine/graphicsbuffer.md) value to set.

### Remarks

Additional Resources: [ComputeShader](/engine/6000.7/script-reference/unityengine/computeshader.md), [ComputeBuffer](/engine/6000.7/script-reference/unityengine/computebuffer.md), [GraphicsBuffer](/engine/6000.7/script-reference/unityengine/graphicsbuffer.md).

## SetBuffer(int, ComputeBuffer)

Sets a named buffer value.

```csharp
public void SetBuffer(int nameID, ComputeBuffer value)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Property name ID, use [Shader.PropertyToID](/engine/6000.7/script-reference/unityengine/shader/propertytoid.md) to get it.**** (\[ComputeBuffer]\(/engine/6000.7/script-reference/unityengine/computebuffer)): The [ComputeBuffer](/engine/6000.7/script-reference/unityengine/computebuffer.md) or [GraphicsBuffer](/engine/6000.7/script-reference/unityengine/graphicsbuffer.md) value to set.

### Remarks

Additional Resources: [ComputeShader](/engine/6000.7/script-reference/unityengine/computeshader.md), [ComputeBuffer](/engine/6000.7/script-reference/unityengine/computebuffer.md), [GraphicsBuffer](/engine/6000.7/script-reference/unityengine/graphicsbuffer.md).

## SetBuffer(string, GraphicsBuffer)

Sets a named buffer value.

```csharp
public void SetBuffer(string name, GraphicsBuffer value)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Property name.**** (\[GraphicsBuffer]\(/engine/6000.7/script-reference/unityengine/graphicsbuffer)): The [ComputeBuffer](/engine/6000.7/script-reference/unityengine/computebuffer.md) or [GraphicsBuffer](/engine/6000.7/script-reference/unityengine/graphicsbuffer.md) value to set.

### Remarks

Additional Resources: [ComputeShader](/engine/6000.7/script-reference/unityengine/computeshader.md), [ComputeBuffer](/engine/6000.7/script-reference/unityengine/computebuffer.md), [GraphicsBuffer](/engine/6000.7/script-reference/unityengine/graphicsbuffer.md).

## SetBuffer(int, GraphicsBuffer)

Sets a named buffer value.

```csharp
public void SetBuffer(int nameID, GraphicsBuffer value)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Property name ID, use [Shader.PropertyToID](/engine/6000.7/script-reference/unityengine/shader/propertytoid.md) to get it.**** (\[GraphicsBuffer]\(/engine/6000.7/script-reference/unityengine/graphicsbuffer)): The [ComputeBuffer](/engine/6000.7/script-reference/unityengine/computebuffer.md) or [GraphicsBuffer](/engine/6000.7/script-reference/unityengine/graphicsbuffer.md) value to set.

### Remarks

Additional Resources: [ComputeShader](/engine/6000.7/script-reference/unityengine/computeshader.md), [ComputeBuffer](/engine/6000.7/script-reference/unityengine/computebuffer.md), [GraphicsBuffer](/engine/6000.7/script-reference/unityengine/graphicsbuffer.md).
