# CopyPropertiesFromMaterial(Material)

> Copy properties from other material into this material.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void CopyPropertiesFromMaterial(Material mat)
```

### Parameters

**** (\[Material]\(/engine/6000.7/script-reference/unityengine/material)):&#x20;

### Remarks

This function copies property values (both serialized and set at runtime), as well as shader keywords, render queue and global illumination flags from the other material. Material's shader is not changed.

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    // Attach this to a gameObject that has a renderer.
    // Copies any property mat has and assigns it to this transform material

    Material mat;

    void Start()
    {
        GetComponent<Renderer> ().material.CopyPropertiesFromMaterial(mat);
    }
}
```
