# widthCurve

> Set the curve describing the width of the line at various points along its length.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public AnimationCurve widthCurve { get; set; }
```

### Remarks

This property is multiplied by [LineRenderer.widthMultiplier](/engine/6000.7/script-reference/unityengine/linerenderer/widthmultiplier.md) to get the final width of the line.

### Examples

```csharp
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(LineRenderer))]
public class ExampleClass : MonoBehaviour
{
    public float width = 1.0f;
    public bool useCurve = true;
    private LineRenderer lr;

    void Start()
    {
        lr = GetComponent<LineRenderer>();
        lr.material = new Material(Shader.Find("Sprites/Default"));

        // Set some positions
        Vector3[] positions = new Vector3[3];
        positions[0] = new Vector3(-2.0f, -2.0f, 0.0f);
        positions[1] = new Vector3(0.0f, 2.0f, 0.0f);
        positions[2] = new Vector3(2.0f, -2.0f, 0.0f);
        lr.positionCount = positions.Length;
        lr.SetPositions(positions);
    }

    void Update()
    {
        AnimationCurve curve = new AnimationCurve();
        if (useCurve)
        {
            curve.AddKey(0.0f, 0.0f);
            curve.AddKey(1.0f, 1.0f);
        }
        else
        {
            curve.AddKey(0.0f, 1.0f);
            curve.AddKey(1.0f, 1.0f);
        }

        lr.widthCurve = curve;
        lr.widthMultiplier = width;
    }

    void OnGUI()
    {
        GUI.Label(new Rect(25, 20, 200, 30), "Width");
        width = GUI.HorizontalSlider(new Rect(125, 25, 200, 30), width, 0.1f, 1.0f);
        useCurve = GUI.Toggle(new Rect(25, 65, 200, 30), useCurve, "Use Curve");
    }
}
```
