# Value

> The underlying buffer identifier value.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.LightTransport](/engine/6000.7/script-reference/unityengine/lighttransport.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public ulong Value
```

### Remarks

This value is implementation-specific and carries the actual buffer identifier used by the device context. The interpretation of this value depends on the concrete implementation:

* **CPU Implementations:** May store memory pointers or array indices.
* **GPU Implementations:** May store OpenCL buffer objects, GPU specific device pointers, or API-specific handles.

User code should treat this value as opaque and only use it for equality comparisons or debugging purposes.
