# LightShadows

> Shadow casting options for a Light.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public enum LightShadows
```

## Remarks

Additional Resources: [light component](/engine/6000.7/manual/lighting-overview/lighting-birp/class-light.md).

## Fields

| Value                                                                    | Description                                     |
| ------------------------------------------------------------------------ | ----------------------------------------------- |
| [Hard](/engine/6000.7/script-reference/unityengine/lightshadows/hard.md) | Cast "hard" shadows (with no shadow filtering). |
| [None](/engine/6000.7/script-reference/unityengine/lightshadows/none.md) | Do not cast shadows (default).                  |
| [Soft](/engine/6000.7/script-reference/unityengine/lightshadows/soft.md) | Cast "soft" shadows (with 4x PCF filtering).    |
