# ForcePixel

> Force the Light to be a pixel light.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
ForcePixel = 1
```

### Remarks

Use this only for really important lights, like a player flashlight. Additional Resources: [light component](/engine/6000.7/manual/lighting-overview/lighting-birp/class-light.md).
