# GetInterpolatedProbe(Vector3, Renderer, out SphericalHarmonicsL2)

> Returns an interpolated probe for the given position for both real-time and baked light probes combined.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

## GetInterpolatedProbe(Vector3, Renderer, SphericalHarmonicsL2)

```csharp
public static void GetInterpolatedProbe(Vector3 position, Renderer renderer, out SphericalHarmonicsL2 probe)
```

### Parameters

**** (\[Vector3]\(/engine/6000.7/script-reference/unityengine/vector3)): **** (\[Renderer]\(/engine/6000.7/script-reference/unityengine/renderer)): **** (\[SphericalHarmonicsL2]\(/engine/6000.7/script-reference/unityengine/rendering/sphericalharmonicsl2)):&#x20;

### Remarks

Renderer is only needed to speed up the search for the current tetrahedron, as it caches the index of the tetrahedron it was in the last frame.
