# EveryFrame

> Updates the Light Probe Proxy Volume every frame.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
EveryFrame = 1
```

### Remarks

This may be resource-intensive. The performance impact depends on the resolution of the interpolated Light Probe grid. The Light Probe interpolation is multi-threaded.

Additional Resources: [Light Probe Proxy Volume](/engine/6000.7/script-reference/unityengine/lightprobeproxyvolume.md).
