EveryFrame
Updates the Light Probe Proxy Volume every frame.
Read time 1 minuteLast updated 6 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
EveryFrame = 1
Remarks
This may be resource-intensive. The performance impact depends on the resolution of the interpolated Light Probe grid. The Light Probe interpolation is multi-threaded.
Additional Resources: Light Probe Proxy Volume.