# LightProbeProxyVolume.DataFormat

> The texture data format used by the Light Probe Proxy Volume 3D texture.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public enum LightProbeProxyVolume.DataFormat
```

## Remarks

Additional Resources: [Light Probes](/engine/6000.7/script-reference/unityengine/lightprobes.md), [Light Probe Proxy Volume](/engine/6000.7/script-reference/unityengine/lightprobeproxyvolume.md).

## Fields

| Value                                                                                                  | Description                                                                              |
| ------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------- |
| [Float](/engine/6000.7/script-reference/unityengine/lightprobeproxyvolume/dataformat/float.md)         | A 32-bit floating-point format is used for the Light Probe Proxy Volume 3D texture.      |
| [HalfFloat](/engine/6000.7/script-reference/unityengine/lightprobeproxyvolume/dataformat/halffloat.md) | A 16-bit half floating-point format is used for the Light Probe Proxy Volume 3D texture. |
