# LightmapCompression

> A set of options for the level of compression the Editor uses for lightmaps.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public enum LightmapCompression
```

## Fields

| Value                                                                                             | Description                                                                                                                                                                                                |
| ------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [HighQuality](/engine/6000.7/script-reference/unityengine/lightmapcompression/highquality.md)     | Compresses lightmaps in a high-quality format. Requires more memory and storage than Normal Quality, but provides better visual results.                                                                   |
| [LowQuality](/engine/6000.7/script-reference/unityengine/lightmapcompression/lowquality.md)       | Compresses lightmaps in a low-quality format. This may use less memory and storage than Normal Quality, but can also introduce visual artifacts.                                                           |
| [None](/engine/6000.7/script-reference/unityengine/lightmapcompression/none.md)                   | Does not compress lightmaps.                                                                                                                                                                               |
| [NormalQuality](/engine/6000.7/script-reference/unityengine/lightmapcompression/normalquality.md) | Compresses lightmaps in a medium-quality format. Provides better visual results better than Low Quality but not as good as High Quality. This is a good trade-off between memory usage and visual quality. |
