# useShadowMatrixOverride

> Set to true to enable custom matrix for culling during shadows.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool useShadowMatrixOverride { get; set; }
```

### Remarks

Additional Resources: [Light.shadowMatrixOverride](/engine/6000.7/script-reference/unityengine/light/shadowmatrixoverride.md).
