# isBaked

> Is the light contribution already stored in lightmaps and/or lightprobes (Read Only). Obsolete; replaced by Light-lightmapBakeType.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

> **Warning:**
>
> **Deprecated.** Light.isBaked is no longer supported. Use Light.bakingOutput.isBaked (and other members of Light.bakingOutput) instead.

```csharp
public bool isBaked { get; }
```
