# intensity

> The Intensity of a light is multiplied with the Light color.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.7/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public float intensity { get; set; }
```

### Remarks

The value can be between 0 and 8. This allows you to create over bright lights.

### Examples

```csharp
using UnityEngine;

public class example : MonoBehaviour
{
    Light myLight;

    void Start()
    {
        myLight = GetComponent<Light>();
    }

    void Update()
    {
        myLight.intensity = Mathf.PingPong(Time.time, 8);
    }
}
```
